My projects

My Projects

From Idea to Design

THE Egg

Creativity

This project marked my first engagement with a design process, offering valuable insights into the fundamental stages of design development. Through this experience, I gained a deeper understanding of how to structure and refine ideas while exploring various tools and techniques for idea generation. The project challenged me to think critically and creatively, pushing beyond conventional solutions to develop an innovative outcome. Despite the constraints outlined in the design brief, we successfully navigated these limitations by adopting a flexible and imaginative approach. This experience not only enhanced my problem-solving skills but also reinforced the importance of creativity in overcoming design challenges. The end result was an giant egg that formed a puzzle in the public space. Different stories about the purpose of the egg would be spread throughout the media. To find the real answer people could play different games to find clues. In the end the user would find out that it was an awareness campaign to watch out for fake news and to question only sources.

Socio- Cultural Sensitifity

Recycle dress

Planet centric design

The objective of this project was to design a dress for Esther Ouwehand, the party leader of Partij voor de Dieren, to wear during Prinsjesdag. Our design approach was guided by planet-centric principles, shifting the focus from the individual wearer to the broader impact on the environment and society. Instead of prioritizing user-centric design, we considered the entire ecosystem, ensuring that the materials and production methods aligned with sustainable and ethical values of the party.

To achieve this, we exclusively used non-animal materials that would have otherwise been discarded as waste, repurposing them into valuable resources for the creation of the dress. By doing so, we not only minimized environmental impact but also challenged the traditional norms of material consumption within the fashion industry.

Beyond its aesthetic and functional aspects, the dress served as a symbolic statement addressing the pressing ethical and environmental issues within the fashion industry. It demonstrated that clothing can be designed and produced without contributing to the negative consequences of fast fashion, including exploitative labor practices, excessive resource depletion, and severe pollution. This project aimed to showcase an alternative approach—one that emphasizes circularity, ethical responsibility, and environmental consciousness—ultimately proving that fashion can be both innovative and sustainable.

Student team TU/Ecomotive

Eterna

Sustainable inovation

Alongside my Bachelor's studies, I joined TU/Ecomotive to further develop my skills and gain practical experience in the role of a designer within a real-world context. As a member of the design squad, I specialized in interior design, focusing on three key principles: minimizing environmental impact, ensuring a seamless cohesion between interior and exterior design, and designing for modularity.

To achieve a low environmental footprint, we prioritized the use of durable materials with minimal CO₂ emissions during production. Additionally, we carefully considered the recyclability of these materials and designed for easy disassembly at the end-of-life phase, ensuring a circular approach to sustainability.

In order to maintain visual and conceptual harmony between the interior and exterior, we selected contrasting colors that complemented the green exterior. We also integrated recurring design patterns from the roof into various interior elements, reinforcing a sense of continuity. Furthermore, we aligned the overall shape and character of the interior with that of the exterior to create a cohesive aesthetic experience.

A key focus of our design process was modularity, as it was central to the car’s concept. We ensured that the interior components were designed for easy disassembly and reconfiguration, supporting adaptability and longevity.

Throughout this experience, I gained invaluable insights into interdisciplinary collaboration, learning to work alongside experts from different fields to develop innovative solutions. Ultimately, our collective efforts resulted in Eterna: a fully functional vehicle with a distinctive aesthetic, serving as a source of inspiration for sustainable innovation within the automotive industry.

Project 1

Plant Habits

Design for behavior change

This project sparked my interest in designing for behavior change. The primary objective was to support students in developing healthy habits. To begin, we conducted research into the challenges students face when attempting to establish new habits. One key issue we identified was the intention-behavior gap—the phenomenon in which individuals struggle to follow through on their intentions despite having a strong desire to do so.

To bridge this gap, we explored various strategies that facilitate habit formation. Our findings highlighted the importance of setting clear goals, creating structured plans, receiving positive reinforcement, and fostering intrinsic motivation. Drawing on these insights, we developed Planting Habit, an interactive system featuring a real plant that visibly grows as users take steps toward their goals.

Through this project, I gained foundational knowledge of behavior change principles and learned how to effectively apply them in a design context. This experience deepened my understanding of how design can influence human behavior and encourage positive, lasting change.

Project 3

AutoFruit

Research

Our research project focused on developing strategies to prevent fruit waste in the home of the future. As food waste remains a significant environmental and economic issue, our goal was to explore innovative solutions that could encourage more sustainable consumption habits. To achieve this, we employed a combination of qualitative and quantitative research methods to gather relevant data and insights.

We began by conducting street surveys to understand consumer behaviors, attitudes, and challenges related to fruit consumption and waste. Additionally, we developed and tested a research prototype through user studies, allowing us to observe real-world interactions and gather empirical evidence on the effectiveness of potential solutions.

Our findings revealed the potential of an intelligent fruit delivery system designed to optimize consumption patterns, promote healthier eating habits, and minimize food waste. By leveraging smart technology, this system could help households manage their fruit supply more efficiently, ensuring that fresh produce is consumed before spoilage occurs.

Final Bachelor Project

Upfront

Design for physical and mental wellbeing

Smartphone usage among young adults has a negative impact on the mental and physical wellbeing. Especially when they use their smartphone excessively. Therefore, this Final Bachelor Projects aims to design for young adults to encourage them to get more control over their smartphone usage. My final design outcome will be an intervention that is part of FitPhone, a program developed for students, by students to help to systematically overcome the problems that are caused by excessive smartphone usage.

This report will describe the three design phases: Explore, Empathize and refine and the proposed design: Upfront. In the first phase, the topic is explored, relevant literature is organized and the positive connection between lowering screentime and increasing physical activity is found to be beneficial for the mental and physical wellbeing. The empathize phase has helped to furthermore connect with the potential user and to understand the deeper needs of the user by talking to an expert on phone usage, by gettering feedback about the preliminary design from the potential user and by hosting a co-creation session with the user. The last phase focused on refining the concept and combined sustainability with financial viability and focused on usability by performing a user test.

The final result is a smart phone case that slides in front of the smartphone screen and only shows the time and mental battery of the user. The app that is part of the design, redirects the user towards the life outside their smartphone. The user test showcases the potential effectiveness of the app and shows to fulfil a need that is present among the potential users.